Onirim
Company: Z-Man Games; Type: Mixed; Players: solo; Time: 15 minutes; Genre: Solitaire; Rating: 💥💥💥 Meh.
Onirim is a nightmare-themed solitaire card game.
In this game you are a dreamwalker who must escape the dreamscape before being consumed by nightmares.
The object of the game is to unlock each of the colored doors before the nightmares force you to deplete the deck. Play a card and then draw one. The cardinal rule for playing cards is to not repeat symbols (sun, moon, or key) consecutively.
If it is a regular card, you just add it to your hand. If it is a door card, you can unlock it with a key of the matching color -- otherwise it is discarded and you continue to draw to replenish your hand. If it is a nightmare -- well, here is where it gets interesting!
You can discard a door (winning condition), you can discard a key (necessary to unlock a door), discard the top five cards from the deck (time running out), or discard your hand (for a similar result.)
Actually, the game mechanics are OK, if not clever. The problem for me is that the game is too abstract and not thematic enough for my taste. I will confess I like to project myself into games, and this one just doesn't give me enough flavor for me to relish. Hence, the meh. However, your mileage may differ.

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